WARNING: This is a game log. I will be talking about key plot points that I find in games as I play them, so consider this a SPOILER WARNING of the highest intensity.
I’m in the back of a police car. The cop seems to think that I might not have committed my crime. He asked such, but I told him it didn’t really matter since I was on the way to prison, anyhow. He began regaling stories of past passengers and how a number of them would just kick and scream like infants crying to their mamas, trying anything to convince the man of their innocence.
I listened with half of my attention; the other half was listening to the police radio chirping up like a nest of newborns. Other cop cars sped in the opposite direction past us on the other side of the highway. When I asked about the chatter, the officer explained that sometimes he just would ignore it or he’d go crazy. He continued with more stories of criminals he drove around. As he was deep into the worst of the bunch, he turned his head back toward me to make a point. That’s when I noticed the man on the road.
“LOOK OUT,” I exclaimed, but it was far too late. The car sent him flying and the officer panicked, overcorrecting hard on the wheel and sending us through the guardrail and over a short cliff. I awoke hours later and kicked out the window of the now toppled car to get out. I stood up and noticed the sharp pain in my leg. It was badly hurt. The officer was lying unconscious on the ground a good 15 feet away. I figured getting out of my cuffs would help so I reached for his set and used them. I fumbled the keys and had to pick them up again, but I was free of the restraints.
The cuffs hit the ground. That’s when I hear a groan. The cop is alive. He moves a little but then lunges at me hard, pushing me to the ground. He’s… not alive! I back away all the way to the car in a frenzy and grab the shotgun and try to load the shell I had picked up before, but it slips from my hands. I have to rush to grab it again and slide it into the gun. “Don’t make me do this,” I yell as my attacker approaches. He’s not stopping. I have to do this. I squeeze the trigger. The policeman’s head is gone. His body lies motionless.
This is my introduction to The Walking Dead: The Game. It’s more of a point-and-click adventure than anything. I’m one episode in and I’m digging what I’ve played. It’s got some great characters and seems to be very faithful to the comic’s tone, which I am a huge fan of. After that initial scene, there’s some time spent on a farm. Things seem calm but they ramp up very quickly. I was faced with a choice to either save a young boy or the son of the farm’s owner. I chose the boy because he had no other way to defend himself. The other victim died. His father was NOT happy.
Choices like that make this game special. That feeling of consequence weighs heavily when you have to choose and it brings you into the world more than most games can, especially having to look after a young girl. Later on, I let a guy punch out another for being a prick and I showed mercy to a woman by allowing her to shoot herself after being bitten by walkers. It felt like the right thing to do. I also died a couple of gruesome deaths because I wasn’t paying attention, so I like that it forces you to focus.
I’m only one episode in, but I can already tell that I’m going to love this game. Some people criticized it for not being a true game, but whatever. I enjoyed my time with it and feel that it will stay immersive and fun. Sure, it has its adventure game-like faults, but that’s ok. I’m also playing with all of the indicators off, so it’s expected a bit.
Next week, I tackle Episode 2. I just hope I don’t look as tasty then.