The Top Ten Games of the Xbox 360/PlayStation 3/Wii Console Generation

WARNING: Game spoilers lie within. BEWARE.

When I first decided to do a blog about the last generation of console games, I wasn’t sure whether to go with my favorite games or favorite moments. There’s a lot of games from this wave of consoles that I’ve yet to play, but then again, who played everything?

No, you didn’t. Don’t lie.

Looking at my list, I was surprised to see how limited it seemed. With my Xbox Gamerscore just over 84,000, I felt like the list would’ve been a bit more extensive. Turns out I just had a lot of time to farm in fewer games, I guess. All that unemployment during this console gen really “helped out.” While I still have so much to get to, I’m going to list my Top 10 favorites of the PS3/360 years that I’ve played through to date.

Sorry, Wii. I never got around to owning you.

This list is not based on any technical prowess of the games, but rather, my immersion and fun level with said games. That’s why there are no fighters on it. I don’t enjoy fighters. I also didn’t play any. Go figure. Anyway, let’s get this shit started…

10: Braid

Braid

This specific puzzle was super frustrating.

Prior to playing this instant classic, most downloadable titles seemed to be arcade-style games designed for bite-sized consumption. 2008’s Xbox “Summer of Arcade” changed all of that. Designer/programmer Jonathan Blow’s debut title took conventional side-scrolling mechanics and turned it on its edge, infusing a time-manipulating element that added a whole new layer to its gameplay. The plot was a bit vague, but the reveals were rewarding in their own way, with a special twist coming in the final stage that had me reeling.

Braid set a new bar for the “downloadable” scene and changed the landscape of gaming forever as it headed into the digital age, leading the way for independent games to grow and thrive.

9: Mark of the Ninja

Mark of the Ninja

Go ninja, go ninja, go!

As you can tell by the header of this blog, I am a huge fan of this game. I kept hearing how exceptional its mechanics were and once I finally got my hands on it, I agreed with every praise the game had received. Sometimes a game can make the player ask “What do I do now,” but not this one. Its design choices were perfect, giving just the right amount of information to teach you everything you needed to know about its stealth and combat systems. Playing this game felt natural, and there were very few moments where I struggled to pull off whatever strategies I attempted. Personally, loving this game led me to having a chance to interview its lead designer Nels Anderson on my podcast early last year, which will always be a highlight for me. But seriously, play this game if you haven’t yet. You won’t be disappointed. I promise.

8: Lost Odyssey

Lost Odyssey

Fun Fact: The woman in the middle is the grandmother of the little girl.

My first foray into RPGs on this gen came in the form of The Elder Scrolls IV: Oblivion. It did not go well, at the time. I was very lost and unsure of how to approach that sprawling world with endless possibilities. Lost Odyssey, however, felt more like the JRPGs of old that I had grown up playing. It made perfect sense, given that it was the brainchild of Hironobu Sakaguchi, formerly of Squaresoft and the original creator of the Final Fantasy franchise. Though a challenging game early on, it played like those games I was so familiar with from my teen years.

As comfortable as it felt to play, it was certain aspects about the story that hooked me. Protagonist Kaim struggled to remember aspects of his life (Amnesia!) but would be reminded of them every so often via events happening around him, leading the player into short narrative on-screen novelas that you had to read to understand. It gave the memories a sense of importance and emotion that I hadn’t felt from a game in a long time and it made Kaim much more relateable. Full of interesting characters and environments, Lost Odyssey is a game that any RPG fan should be required to give some time to.

7: Dead Space

Dead Space

Do you hear that?

Survival horror has had its ups and downs over its lifespan, but Dead Space nailed what it should be quite expertly. Sure, it had its share of jump scares, but that’s an inevitable event when it comes to scary stories in media. What Visceral Games created was not only a freaky and claustrophobic setting with horrible abominations coming for you, but perhaps a Master Class in sound design. Clanking heard in the distance and the increasing amount of creepy whispers throughout the game do more to raise your pulse while aboard the USG Ishimura than any of the twisted necromorphs you face. I highly recommend playing this with one headphones. Throw in an interesting dismemberment mechanic along with creepy plot easter eggs and you get a near-perfect representation of how horror should always be done in video games.

6: Portal 2

Portal 2

“Oh, it’s you.”

Innovation fell to the wayside for a while during the last gen. Enter Portal, a bite-sized pack-in on The Orange Box. Valve’s experimental puzzler set the industry ablaze with its inventive mechanics and super vague but captivating story. Four years later, Portal 2 came out to even further acclaim. The story of Chell again attempting to escape the labyrinthine confines of Aperture Science was more fleshed out this time around and introduced us to everyone’s favorite personality orb, Wheatley.

Portal 2

The gang’s all here.

Personally, this game was hugely important as the multiplayer campaign became the unofficial initiation ground for the BlankShowCast co-hosts. The show was born when Tim and I were playing through the levels, and later Isabel would also join me for a run. It’s always a fun one to go back to after a while to flex the brain around. Also, Potato GLaDOS.

5: Red Dead Redemption

Red Dead Redemption

You missed.

Whenever I think of this game, I briefly remember Grand Theft Auto IV and how unsatisfying it was. With the buzz that Red Dead Redemption was getting, my hopes were that Rockstar would redeem themselves in a genre that they had pioneered. I was happy to not be wrong.

The “old West” setting was perfect for a sandbox game. I kept marveling at how beautiful the environment was. I also loved the way the music elements would swell in and out depending on the action level.

When I started the game, I unfortunately had the BIG late-game moment spoiled for me. I was initially angry, but the more I played the game, the more I was anticipating that moment. It gave me a level of tension that I don’t think would’ve been present had I not been spoiled about it. Because of this, the time just before it happened had me on the edge of my seat, wondering what events were going to transpire. It was a better game for it, and I wouldn’t change it for the world.

4: Saints Row: The Third

Saints Row: The Third

We’re taking over this town.

Speaking of the GTA franchise, there was a long time between the PS2’s San Andreas and GTA IV, during which the Saints Row franchise came to fruition. The first was fairly similar in style, but incorporated a better shooting mechanic and its sense of humor was slightly more absurd. SR2 brought in a better story and the writing went even deeper into silliness. By genius or by accident, someone at series developer Volition went completely nuts and created the wackiest, goofiest, over-the-top open-world game ever created. And it was glorious.

The opening mission has you AIRLIFTING A BANK VAULT from its home inside a tower. Later, you fall through the air after forcing a plane out of the sky from within, dodging debris as you careen toward the Earth. The government sends a military airship to stop you and your crew. A psychopathic wrestler causes major grief for the Saints. Oh, and you play as a toilet for a short time.

Saints Row: The Third

Here’s your damn Superman Punch, Roman Reigns.

SR3 is nothing but total joy and fun wrapped in a crazy box filled with insanity. Everyone should play it. Go do that.

3: The Last of Us

The Last of Us

Survival isn’t pretty.

Naughty Dog’s look at a post-apocalyptic world doesn’t seem like much on paper, but is perfect in its execution. The story of Joel escorting Ellie across the country is expertly crafted, and I can’t give enough praise to Troy Baker and Ashley Johnson for their masterful performances. Helping them survive in a world full of infected people is constantly tense and you can’t help but care about their fate. The game also does a marvelous job of pacing. One moment, you’re put in a high-risk situation among waves of aggressive enemies, while the next moment has its characters reflecting on where they’ve come from and why they’re continuing on. It’s a very emotionally heavy journey, but TLoU handles it so well. In fact, the character of Ellie quickly became my favorite in all of games. A revelation that only became more cemented in me after playing the Left Behind DLC.

I can’t stress enough how wonderful this game is. It’s a true must-play for everyone.

2: Mass Effect 2

Mass Effect 2

Don’t fear the Reaper.

The Mass Effect franchise might be the most highly acclaimed of this console generation. BioWare managed to build themselves up into a powerhouse developer with this and the Dragon Age series, but it was the journey of Commander Sheppard that ruled narrative-driven gaming.

All three ME titles had their strong points. However, it seemed that the consensus among most is that Mass Effect 2 is, by and large, the best among them. The game introduced a large number of shipmates to the universe, and gave you a chance to get to know each and every one. Players formed bonds with these characters. Some so close that genuine emotions were felt as they learned more about them. Their backstories shaped their world and our allegiances within it. Throw in the fact that many – or ALL of them – could be killed off during the final mission and you had an experience like no other. Getting through with everyone surviving became the goal for many, and it only served to strengthen our ties to each character.

Except for Jacob. He’s a bit of a dolt. And his teeth are way too large. But the priiiiiiizzzzzzzzzzeee……

1: Rock Band 3

Rock Band 3

Hey now… you’re a rockstar!

Gaming is something I’ve had through my entire life. I can’t remember a time without it. Music was always the other constant. A childhood pizza place that my family would often visit had both a jukebox and an arcade game, and I would struggle with the choice of which to partake. I later taught myself guitar, and when Harmonix created Guitar Hero, it was a perfect marriage of my two hobby loves.

Fast-forward to the Rock Band series, and while I never had many chances to do any full-band play, I was intrigued by the prospect of trying other instruments. Of course, I always fell back to guitar/bass and I loved every minute of it.
Rock Band 3 is the final installment – at least, for now – and it perfected the genre. In its heyday, new DLC songs were being released weekly, and it had something for everyone. I managed to find almost all of my favorite bands at some point on there. Avenged Sevenfold, Dream Theater, Rush, System of a Down, Metallica, Pantera, Iron Maiden, Judas Priest… I lived out so many rock fantasies with this game. In fact, I was so fond of this series that I had a 14-month period where I played an hour or more every day.

Sadly, the rhythm game bubble broke a long time ago, and Harmonix has ceased production of new content for the game, but that didn’t make me love it any less. While I would LOVE to see a Babymetal track pack, I am perfectly content with what I’ve purchased and what remains on the Rock Band Store. I will never not love this game.

Guitar Hero III Controller

Art.

…and there you have it, my Top 10 games of the 360/PS3 generation. I realize that I probably left off some that others would include, but again, I didn’t play everything. And that’s perfectly okay. I’m working through my backlog and loving every second of it. I just love games. All of them.

Except Final Fantasy XIII. What a steaming pile of shit. The literal worst.

So what made YOUR lists? What games did I not mention that you loved? It wasn’t Final Fantasy XIII, was it? If not, tell me what your faves of the gen were. Leave a comment here and tell me your choices, or you can hit up the show on Twitter (@BlankShowCast) and tell us what your Top 10 are. I’d love to see what you all pick!

Game Log – The Walking Dead: Episode 1

WARNING: This is a game log. I will be talking about key plot points that I find in games as I play them, so consider this a SPOILER WARNING of the highest intensity.

I’m in the back of a police car. The cop seems to think that I might not have committed my crime. He asked such, but I told him it didn’t really matter since I was on the way to prison, anyhow. He began regaling stories of past passengers and how a number of them would just kick and scream like infants crying to their mamas, trying anything to convince the man of their innocence.

I listened with half of my attention; the other half was listening to the police radio chirping up like a nest of newborns. Other cop cars sped in the opposite direction past us on the other side of the highway. When I asked about the chatter, the officer explained that sometimes he just would ignore it or he’d go crazy. He continued with more stories of criminals he drove around. As he was deep into the worst of the bunch, he turned his head back toward me to make a point. That’s when I noticed the man on the road.

“LOOK OUT,” I exclaimed, but it was far too late. The car sent him flying and the officer panicked, overcorrecting hard on the wheel and sending us through the guardrail and over a short cliff. I awoke hours later and kicked out the window of the now toppled car to get out. I stood up and noticed the sharp pain in my leg. It was badly hurt. The officer was lying unconscious on the ground a good 15 feet away. I figured getting out of my cuffs would help so I reached for his set and used them. I fumbled the keys and had to pick them up again, but I was free of the restraints.

The cuffs hit the ground. That’s when I hear a groan. The cop is alive. He moves a little but then lunges at me hard, pushing me to the ground. He’s… not alive! I back away all the way to the car in a frenzy and grab the shotgun and try to load the shell I had picked up before, but it slips from my hands. I have to rush to grab it again and slide it into the gun. “Don’t make me do this,” I yell as my attacker approaches. He’s not stopping. I have to do this. I squeeze the trigger. The policeman’s head is gone. His body lies motionless.

Don’t miss!

This is my introduction to The Walking Dead: The Game. It’s more of a point-and-click adventure than anything. I’m one episode in and I’m digging what I’ve played. It’s got some great characters and seems to be very faithful to the comic’s tone, which I am a huge fan of. After that initial scene, there’s some time spent on a farm. Things seem calm but they ramp up very quickly. I was faced with a choice to either save a young boy or the son of the farm’s owner. I chose the boy because he had no other way to defend himself. The other victim died. His father was NOT happy.

Oops…

Choices like that make this game special. That feeling of consequence weighs heavily when you have to choose and it brings you into the world more than most games can, especially having to look after a young girl. Later on, I let a guy punch out another for being a prick and I showed mercy to a woman by allowing her to shoot herself after being bitten by walkers. It felt like the right thing to do. I also died a couple of gruesome deaths because I wasn’t paying attention, so I like that it forces you to focus.

I’m only one episode in, but I can already tell that I’m going to love this game. Some people criticized it for not being a true game, but whatever. I enjoyed my time with it and feel that it will stay immersive and fun. Sure, it has its adventure game-like faults, but that’s ok. I’m also playing with all of the indicators off, so it’s expected a bit.

Anybody know where the lightswitch is?

Next week, I tackle Episode 2. I just hope I don’t look as tasty then.